Qualification · Qualification 48
APEX prediction
Predicted winner
Blue alliance
Predicted score
110.63 – 364.89
4%96%
Actual result
Winner
Blue alliance
Final score
179 – 382
Prediction correct · off by 42.7 points
red allianceTotal Season APEX 0 ±69.3
6740G3 - Glue Gun & Glitter
Unrated
Season APEX 0Event APEX 44.51Rank 8Record 7-5-0Status preseasonConfidence 0
11332Sunrise
Unrated
Season APEX 0Event APEX -13.56Rank 16Record 5-7-0Status preseasonConfidence 0
2230General Angels
Unrated
Season APEX 0Event APEX 79.68Rank 11Record 5-7-0Status preseasonConfidence 0
blue allianceTotal Season APEX 0 ±69.3
4744Ninjas
Unrated
Season APEX 0Event APEX 194.98Rank 2Record 10-2-0Status preseasonConfidence 0
1942Cinderella Tel-Nof
Unrated
Season APEX 0Event APEX 137.26Rank 3Record 10-2-0Status preseasonConfidence 0
7177Turismo
Unrated
Season APEX 0Event APEX 32.65Rank 18Record 4-8-0Status preseasonConfidence 0
Scouting breakdown
Alliance compatibility and predicted ranking points, built from this event's completed matches.
Red · 6740, 11332, 2230
46
/ 100 compatProjected
110.6 pts
~0.6 RP (district)
Teams: 6740, 11332, 2230
Auto
34.5 30%
Teleop
53.4 46%
Endgame
27.1 24%
Strengths
- · Strong autonomous coverage
- · Well-balanced across phases
Weaknesses
- · Below-average combined firepower
- · Inconsistent match-to-match output
RP bonus probability
Energized: 45%
Supercharged: 6%
Traversal: 2%
Blue · 4744, 1942, 7177
79
/ 100 compatProjected
364.9 pts
~2.6 RP (district)
Teams: 4744, 1942, 7177
Auto
71.6 21%
Teleop
222.4 64%
Endgame
54.8 16%
Strengths
- · 4744 anchors offense
- · Elite combined APEX
Weaknesses
- · Inconsistent match-to-match output
RP bonus probability
Energized: 45%
Supercharged: 6%
Traversal: 2%
Predicted ranking points (district)Red 0.62 · Blue 2.6
Formula
RP = 2·P(win) + tie·P(tie) + Σ P(bonus)
Inputs
Rule setDistrict
Red projected score110.6pts
Blue projected score364.9pts
Red win probability4%
Event bonus sample128alliance-matches
Adjustments
Energized bonusred 45%, blue 54%
Supercharged bonusred 6%, blue 12%
Traversal bonusred 2%, blue 2%
- District qualification: 2 RP win, 1 RP each bonus. Awards also feed district points.
- Team bonus rates shrink toward the event mean (4-match prior).
- Alliance bonus prob = geometric mean of team rates (all three must contribute).
Prediction detail
- Predicted margin
- -254.3
- Score range
- 78–398
- Upset likelihood
- 4%
- Data cutoff
- 2026-08-15
- Model
- apex-0.4.0
Red vs Blue
Alliance sums (event-scoped where available)
0Season APEX0
34.5Auto71.6
53.4Teleop222.4
27.1Endgame54.8
0Consistency22
Score breakdown
Official phase points (TBA)
| Phase | Red | Blue |
|---|---|---|
| auto | 51 | 74 |
| teleop | 103 | 274 |
| endgame | 20 | 34 |
| foul | 5 | 0 |
| total | 179 | 382 |
Result
Final score
179 – 382
Prediction correct · off by 42.7 pts
Score check across official sources:
agree
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