Qualification · Qualification 39
APEX prediction
Predicted winner
Blue alliance
Predicted score
47.27 – 244.19
8%92%
Actual result
Winner
Blue alliance
Final score
91 – 158
Prediction correct · off by 65 points
red allianceTotal Season APEX 0 ±69.3
6740G3 - Glue Gun & Glitter
Unrated
Season APEX 0Event APEX 23.22Rank 8Record 7-5-0Status preseasonConfidence 0
2212The Spikes
Unrated
Season APEX 0Event APEX 4.49Rank 22Record 4-8-0Status preseasonConfidence 0
6230Team Koi
Unrated
Season APEX 0Event APEX 19.56Rank 23Record 3-9-0Status preseasonConfidence 0
blue allianceTotal Season APEX 298.4 ±57.8
11332Sunrise
Unrated
Season APEX 0Event APEX -4.9Rank 16Record 5-7-0Status preseasonConfidence 0
11478Nexus
Unrated
Season APEX 0Event APEX -13.34Rank 14Record 6-5-0Status preseasonConfidence 0
3075Ha-Dream Team
Provisional
Season APEX 298.4Event APEX 262.43Rank 1Record 11-1-0Status provisionalConfidence 73
Scouting breakdown
Alliance compatibility and predicted ranking points, built from this event's completed matches.
Red · 6740, 2212, 6230
20
/ 100 compatProjected
47.3 pts
~0.7 RP (district)
Teams: 6740, 2212, 6230
Auto
-2.8 0%
Teleop
28.0 55%
Endgame
25.8 51%
Strengths
- · Reliable endgame stack
Weaknesses
- · Thin autonomous coverage
- · Below-average combined firepower
- · Inconsistent match-to-match output
RP bonus probability
Energized: 47%
Supercharged: 3%
Traversal: 2%
Blue · 11332, 11478, 3075
76
/ 100 compatProjected
244.2 pts
~2.3 RP (district)
Teams: 11332, 11478, 3075
Auto
50.5 21%
Teleop
120.5 50%
Endgame
68.4 29%
Strengths
- · 3075 anchors offense
- · Well-balanced across phases
Weaknesses
- · Inconsistent match-to-match output
RP bonus probability
Energized: 47%
Supercharged: 3%
Traversal: 2%
Predicted ranking points (district)Red 0.68 · Blue 2.33
Formula
RP = 2·P(win) + tie·P(tie) + Σ P(bonus)
Inputs
Rule setDistrict
Red projected score47.3pts
Blue projected score244.2pts
Red win probability8%
Event bonus sample128alliance-matches
Adjustments
Energized bonusred 47%, blue 41%
Supercharged bonusred 3%, blue 6%
Traversal bonusred 2%, blue 2%
- District qualification: 2 RP win, 1 RP each bonus. Awards also feed district points.
- Team bonus rates shrink toward the event mean (4-match prior).
- Alliance bonus prob = geometric mean of team rates (all three must contribute).
Prediction detail
- Predicted margin
- -196.9
- Score range
- 14–277
- Upset likelihood
- 8%
- Data cutoff
- 2026-08-15
- Model
- apex-0.4.0
Red vs Blue
Alliance sums (event-scoped where available)
0Season APEX298.4
-2.8Auto50.5
28Teleop120.5
25.8Endgame68.4
18Consistency11
Score breakdown
Official phase points (TBA)
| Phase | Red | Blue |
|---|---|---|
| auto | 17 | 46 |
| teleop | 40 | 68 |
| endgame | 34 | 44 |
| foul | 0 | 0 |
| total | 91 | 158 |
Result
Final score
91 – 158
Prediction correct · off by 65 pts
Score check across official sources:
agree