Qualification · Qualification 18
APEX prediction
Predicted winner
Blue alliance
Predicted score
52.49 – 278.62
6%94%
Actual result
Winner
Blue alliance
Final score
102 – 282
Prediction correct · off by 26.4 points
red allianceTotal Season APEX 0 ±69.3
4320The Joker
Unrated
Season APEX 0Event APEX 28.74Rank 12Record 5-7-0Status preseasonConfidence 0
1937Elysium
Unrated
Season APEX 0Event APEX -18.48Rank 21Record 4-8-0Status preseasonConfidence 0
2230General Angels
Unrated
Season APEX 0Event APEX 42.23Rank 11Record 5-7-0Status preseasonConfidence 0
blue allianceTotal Season APEX 298.4 ±57.8
11390Habsor
Unrated
Season APEX 0Event APEX -9.61Rank 10Record 7-5-0Status preseasonConfidence 0
5928MetalBoost
Unrated
Season APEX 0Event APEX 20.06Rank 24Record 2-10-0Status preseasonConfidence 0
3075Ha-Dream Team
Provisional
Season APEX 298.4Event APEX 268.17Rank 1Record 11-1-0Status provisionalConfidence 73
Scouting breakdown
Alliance compatibility and predicted ranking points, built from this event's completed matches.
Red · 4320, 1937, 2230
21
/ 100 compatProjected
52.5 pts
~0.7 RP (district)
Teams: 4320, 1937, 2230
Auto
-2.5 0%
Teleop
26.8 65%
Endgame
16.7 41%
Strengths
- · Reliable endgame stack
Weaknesses
- · Thin autonomous coverage
- · Below-average combined firepower
- · Inconsistent match-to-match output
RP bonus probability
Energized: 49%
Supercharged: 5%
Traversal: 2%
Blue · 11390, 5928, 3075
83
/ 100 compatProjected
278.6 pts
~2.5 RP (district)
Teams: 11390, 5928, 3075
Auto
54.4 19%
Teleop
163.7 57%
Endgame
67.1 24%
Strengths
- · 3075 anchors offense
- · Well-balanced across phases
- · Elite combined APEX
Weaknesses
- · Inconsistent match-to-match output
RP bonus probability
Energized: 49%
Supercharged: 5%
Traversal: 2%
Predicted ranking points (district)Red 0.68 · Blue 2.45
Formula
RP = 2·P(win) + tie·P(tie) + Σ P(bonus)
Inputs
Rule setDistrict
Red projected score52.5pts
Blue projected score278.6pts
Red win probability6%
Event bonus sample128alliance-matches
Adjustments
Energized bonusred 49%, blue 48%
Supercharged bonusred 5%, blue 6%
Traversal bonusred 2%, blue 2%
- District qualification: 2 RP win, 1 RP each bonus. Awards also feed district points.
- Team bonus rates shrink toward the event mean (4-match prior).
- Alliance bonus prob = geometric mean of team rates (all three must contribute).
Prediction detail
- Predicted margin
- -226.1
- Score range
- 20–311
- Upset likelihood
- 6%
- Data cutoff
- 2026-08-15
- Model
- apex-0.4.0
Red vs Blue
Alliance sums (event-scoped where available)
0Season APEX298.4
-2.5Auto54.4
26.8Teleop163.7
16.7Endgame67.1
31Consistency77
Score breakdown
Official phase points (TBA)
| Phase | Red | Blue |
|---|---|---|
| auto | 42 | 66 |
| teleop | 42 | 145 |
| endgame | 18 | 71 |
| foul | 0 | 0 |
| total | 102 | 282 |
Result
Final score
102 – 282
Prediction correct · off by 26.4 pts
Score check across official sources:
agree