Qualification · Qualification 16
APEX prediction
Predicted winner
Blue alliance
Predicted score
98.46 – 379.1
3%97%
Actual result
Winner
Blue alliance
Final score
166 – 355
Prediction correct · off by 45.8 points
red allianceTotal Season APEX 97.2 ±40.8
Season APEX 97.2Event APEX 70.51Rank 3Record 6-2-0Status establishedConfidence 97
Season APEX 0Event APEX 14.54Rank 18Record 0-0-0Status preseasonConfidence 0
Season APEX -Event APEX 13.41Rank 17Record 2-6-0Status -Confidence -
blue allianceTotal Season APEX 412 ±19.3
996Mecha Knights
Provisional
Season APEX 56.7Event APEX 64.23Rank 8Record 4-4-0Status provisionalConfidence 71
9091A.W.E.
Provisional
Season APEX 37.1Event APEX 41.04Rank 13Record 3-5-0Status provisionalConfidence 71
Season APEX 318.2Event APEX 273.83Rank 1Record 8-0-0Status establishedConfidence 100
Scouting breakdown
Alliance compatibility and predicted ranking points, built from this event's completed matches.
Red · 991, 9999, NaN
42
/ 100 compatProjected
98.5 pts
~0.5 RP (offseason)
Teams: 991, 9999, NaN
Auto
24.3 23%
Teleop
46.4 45%
Endgame
33.0 32%
Strengths
- · Reliable endgame stack
- · Well-balanced across phases
Weaknesses
- · Below-average combined firepower
- · Inconsistent match-to-match output
RP bonus probability
Energized: 41%
Supercharged: 4%
Traversal: 2%
Blue · 996, 9091, 498
83
/ 100 compatProjected
379.1 pts
~2.6 RP (offseason)
Teams: 996, 9091, 498
Auto
77.7 21%
Teleop
180.2 48%
Endgame
117.2 31%
Strengths
- · 498 anchors offense
- · Reliable endgame stack
- · Well-balanced across phases
- · Elite combined APEX
Weaknesses
- · Inconsistent match-to-match output
RP bonus probability
Energized: 41%
Supercharged: 4%
Traversal: 2%
Predicted ranking points (offseason)Red 0.53 · Blue 2.64
Formula
RP = 2·P(win) + tie·P(tie) + Σ P(bonus)
Inputs
Rule setOffseason
Red projected score98.5pts
Blue projected score379.1pts
Red win probability3%
Event bonus sample62alliance-matches
Adjustments
Energized bonusred 41%, blue 58%
Supercharged bonusred 4%, blue 10%
Traversal bonusred 2%, blue 2%
- Offseason events run REBUILT rules with variable local customization.
- Team bonus rates shrink toward the event mean (4-match prior).
- Alliance bonus prob = geometric mean of team rates (all three must contribute).
Prediction detail
- Predicted margin
- -280.6
- Score range
- 59–418
- Upset likelihood
- 3%
- Data cutoff
- 2026-08-15
- Model
- apex-0.4.0
Red vs Blue
Alliance sums (event-scoped where available)
97.2Season APEX412
24.3Auto77.7
46.4Teleop180.2
33Endgame117.2
64Consistency59
Score breakdown
Official phase points (TBA)
| Phase | Red | Blue |
|---|---|---|
| auto | 30 | 103 |
| teleop | 65 | 217 |
| endgame | 71 | 35 |
| foul | 0 | 0 |
| total | 166 | 355 |
Result
Final score
166 – 355
Prediction correct · off by 45.8 pts
Score check across official sources:
first-unavailable
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